I'm Johnathan Fisher, and this is where I dump any games that I make.
Web games are the focus here, using the latest and greatest technologies. I love strategy, stealth, adventure, and of course virtual worlds, especially when they feature co-op, so expect to see a few of those lying around. I'm not a big fan of RNG in games, especially competitive ones, and hate senseless grinding as a progression mechanism.
I believe in providing short playing experiences that leave an impact and that value players, with intuitive gameplay and an overall great user experience.



My magnum opus of sorts that I have been working on intermittently for several years now.

Enter a huge open world of monsters and exploration in this ambitious retro style browser MMORPG with roguelite elements.
Shady bandit hideouts, ancient pyramid crypts, dark castle lairs of vampires, and more, await curious adventurers.
These dungeons hide many dangers, but also great rewards for the brave and skilled.
Make friends and bring them along with you to clear dungeons as a party to improve your odds of survival, and train your stats and craft better weapons, armour and potions to survive out in the savage lands.
Fight as a warrior, ranger or mage, or any combination, there are no fixed classes!
Dungeonz is totally open-source!
Code, art assets, designs, upcoming features, it's all publicly available, well maintained, and easily extendable.
Check it out on GitHub to learn more about the project, and consider becoming a contributor.

Play at https://dungeonz.io

  Other games

Finished and WIP games. Most run using HTML5 and should work on desktop and mobile, unless otherwise stated.
Click on a title below to play!

My earliest "big" project, that reached the proof of concept phase, and though while promising, sadly had to be cancelled due to personal time constraints, overambition and inexperience. It was to be a competitive browser based multiplayer combat arena, featuring an assortment of magic abilities. Some material from the development of the game can be found here.


Want to get in touch or let me know your thoughts? Found a bug or have a feature request? I'd love to hear it.
Your feedback is essential for improving the content I create.